| 2v2 | 3v3 | 5v5 | ||||||||
| DK | 37 | 19.9% | Priest | 51 | 17.9% | Paladin | 97 | 19.8% | ||
| Druid | 34 | 18.3% | Rogue | 50 | 17.5% | Priest | 84 | 17.1% | ||
| Priest | 32 | 17.2% | Paladin | 41 | 14.4% | Shaman | 78 | 15.9% | ||
| Paladin | 27 | 14.5% | DK | 28 | 9.8% | Warlock | 47 | 9.6% | ||
| Rogue | 21 | 11.3% | Mage | 27 | 9.5% | Warrior | 45 | 9.2% | ||
| Warrior | 18 | 9.7% | Druid | 23 | 8.1% | Hunter | 38 | 7.8% | ||
| Shaman | 7 | 3.8% | Shaman | 20 | 7.0% | Druid | 32 | 6.5% | ||
| Warlock | 5 | 2.7% | Warlock | 17 | 6.0% | Mage | 28 | 5.7% | ||
| Mage | 4 | 2.2% | Warrior | 16 | 5.6% | DK | 24 | 4.9% | ||
| Hunter | 1 | 0.5% | Hunter | 12 | 4.2% | Rogue | 17 | 3.5% | ||
| Total | 186 | Total | 285 | Total | 490 | |||||
| Top 100 Avg: Week 8 | Lvl 80 (US + EU) | To balance: | ||||||||
| Priest | 17.4% | DK | 15% | Hunter | 140% | |||||
| Paladin | 16.2% | Paladin | 14% | Mage | 56% | |||||
| DK | 11.5% | Warrior | 10% | Warlock | 32% | |||||
| Druid | 11.0% | Druid | 10% | DK | 30% | |||||
| Rogue | 10.8% | Hunter | 10% | Warrior | 23% | |||||
| Shaman | 8.9% | Mage | 9% | Druid | -9% | |||||
| Warrior | 8.2% | Priest | 9% | Shaman | -10% | |||||
| Warlock | 6.1% | Shaman | 8% | Paladin | -14% | |||||
| Mage | 5.8% | Warlock | 8% | Rogue | -35% | |||||
| Hunter | 4.2% | Rogue | 7% | Priest | -48% | |||||
| Top 100 Avg: Week 7 | Weekly Trending | |||||||||
| Priest | 18.2% | Shaman | 19% | |||||||
| Paladin | 16.5% | DK | 12% | |||||||
| Druid | 10.9% | Rogue | 11% | |||||||
| DK | 10.3% | Druid | 1% | |||||||
| Rogue | 9.7% | Paladin | -2% | |||||||
| Warrior | 8.8% | Warlock | -3% | |||||||
| Shaman | 7.5% | Priest | -4% | |||||||
| Mage | 7.3% | Hunter | -5% | |||||||
| Warlock | 6.3% | Warrior | -7% | |||||||
| Hunter | 4.4% | Mage | -21% | |||||||
Weekly Trending
Overall Movement:
85 percentage points
Largest Mover:
Mage, which lost 21% of their representation from last week.
Hot Streak:
Druid: 2 weeks of growing representation
Surprising Facts / Observations / Predictions:
- Not much will change until patch 3.2 when there might be some decently major class overhauls
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